using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class Unit_Biology_Ctrl : Unit_Base
{
    public override UnitType unitType => UnitType.Biology;

    public Ai_Ctrl ai_Ctrl;
    // Start is called before the first frame update
    public virtual void Start()
    {

    }
    public virtual void Update()
    {
        ai_Ctrl?.Run();
    }
}
